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More Work Done




This past weekend saw me finish a large number of models. Here are a few that I got some pictures of.


First, the 4th Tactical Squad:


Tactical Squad IV


This was largely a group of models that I had laying around from other squads and ideas (a couple from previous game editions!). They all got tactical and squad markings- which took awhile to tiddy up. Several of them were demoted from members of the command squad (suddenly only allowed 5 members!). Anyway, I like this squad. When combat squaded I think its tank hunting abilities will be very good.


Tactical Squads 5 and 6 are on the priming table. They are from the AoBR sets- ML/Flamer. Kinda boring, but tactically important.


Rhino I


Speaking of CS- Tactical IV unloads from its Rhino.


rhino_ii


Tactical Squad I- Plasma Death unloads from its Rhino.


Ok a couple of things- I used plastic card on top of the rhino's for the 'arrow' designation. I used an entirely too thick card, and can't cut straight lines to save my soul. Emperor bless me, I couldn't even do this when I was 5 in grade school. I don't know what I'll do but something must be done. I am thinking about putting the 'razorback' top on and have an extra bolter on each rhino. I intentionally took the pictures from this angle, so as not to make the arrows to obvious. I hate them.

I do plan to put some weather effects on all of my vehicles soon. The only problem is that I haven't decided how far to go with the effects. Hmmm.. there is plenty of time for that.


Now, some last minute changes to my predators and I'll have them posted as well.

Tactical Squad III




In my first update, I forgot to post a picture of my third tactical squad.

I think my unhealthy obsession with plasma weaponry is starting to come through.

I also see know that the barrels on the multi-melta need to be addressed at some point, though it does look good from a side angle.


Currently, I talked with some gaming buddies of mine, and its uncertain when my first game in 5th edition will be. We have been playing plenty of co-op board games, RPG's, and *gasp* Lord of the Rings- but the mood my parts of the world towards 40k has grown soar for reasons that I don't really understand. To add some insult, the local GW store closed last month leaving most players in the metro St Louis area to play in their basements. In other words.. the local gathering spot has been killed. There are still a couple of Independent stores around, but each of them have their issues (driving time, odd store hours, etc.).


Over the weekend- I completed a large chunk of the army. I'll post more pictures tonight.

All totaled, right now I have over 2,000 points painted and ready! And over 2,000 points left to go!!

A Humble Start




Army Photo



I hope you all enjoy this blog that will chronical the creation of my second company of Ultramarines. Before I go too much further, I'll give you a little big of background on my army.
I've been playing Space Marines since the first time I saw 40K back in the days of second edition and Dark Melinium. Wow, that was such a long time ago. The only problem is that I never stayed with any Space Marine army for too long. It was orks off and on, a new chapter of marines, back to orks, and then a long time with Emperor's Children. Four years ago, I sold off the Emperor's Children and started this army. Yeah, its been taking me a long time. The end of 3rd edition, all of 4th edition, and now the early part of 5th edition. As a result, some of the squads presented may look a bit odd to tournament vets and meta-gamers. Not that I care much, since I rarely play these days.

With the newest Space Marine codex, I decided to collect a full company. Since my partially completed army already consisted of the second company, it didn't take me long to get the rest of the army nailed down. I asked a few questions on the Ultramarine forum about how to consider making up the company (follow the company in the codex, or do my own thing). For the most part, I decided to use the codex as a guideline while at the same time allowing for flexibility.

The army will consist of 6 full tactical squads with Rhinos or drop pods, 2 assault squads, 2 devastator squads (no rhinos!), command squad, terminators with a landraider, speeders, at least one scout squad, predators, and dreadnoughts. I'll also include plenty of command and elite/special options and special characters. Like I said, I've been collecting these marines for neary five years- just without any cohesive plan! Clearly, I'll have a full company with plenty of auxillary troops. Currently, I own all of the needed models except a few assault marines.

So there will be a few odd troop compositions- since the first tactical squad was completed almost 4 years ago. Several have had subtle changes to them, and all of the tactical squads have had a heavy weapon added with the new codex. Many of the squads will get an 11th/12th man to help increase their flexibility.

Ok, so enough of the boring words... here are some pictures!
(I need some fluff ideas for naming squads- hint*hint!)

Tactical Squad I


Tactical Squad II

Lots of plasma. Clearly a melding of the last three codex.

Tactical Squad II

Tactical Squad II

The second of my tactical squads that have been completed for a few years (minus the newly added heavy weapon).


Dreadnought

Dreadnought


Dreadnought

Dreadnought II

This metal dreadnought has been in my collection for nearly 10 years and has been painted a number of times and then stripped. A few bits have been added here and there over the years. I *think* this was initially a dark angles dreadnought.